Stranger Things: The Experience
Role: Creative Lead, Marketing
Company: Netflix
Challenge: Redefine how immersive entertainment experiences are marketed. Competing offerings relied on generic, commercial-grade stock aesthetics that felt disconnected from the IP's cultural weight. The mandate: create campaign creative that was elevated and culturally credible while remaining accessible enough to drive ticket conversions among a broad consumer base. All creative needed to satisfy both Netflix's brand standards and the high expectations of the Stranger Things franchise creators and showrunners.
Creative Leadership & Approach: Established a creative paradigm that treated the experience as a cultural event rather than a commercial attraction. Directed a team to craft visual storytelling that honored the show's iconic 80s nostalgia while modernizing the approach for contemporary audiences. Balanced high-concept creative ambition with conversion-focused clarity — ensuring the work performed in paid media while earning organic cultural conversation.
Deliverables:
Experience-specific brand identity & visual system
Campaign platform & multi-phase go-to-market strategy
Photography creative direction (set builds, talent direction, lifestyle)
Video creative direction (trailers, social cutdowns, pre-roll)
Digital & social asset suites (static, motion, Stories, Reels/TikTok formats)
Website UX/UI design direction
OOH creative direction (transit, billboard, wild postings)
Email marketing creative systems
Ticketing platform creative integration
Asset QC & brand compliance oversight across all touchpoints
Franchise stakeholder presentation decks
Copy & narrative development
Influencer/partner creative toolkits