Stranger Things: The Experience

Role: Creative Lead, Marketing

Company: Netflix

Challenge: Redefine how immersive entertainment experiences are marketed. Competing offerings relied on generic, commercial-grade stock aesthetics that felt disconnected from the IP's cultural weight. The mandate: create campaign creative that was elevated and culturally credible while remaining accessible enough to drive ticket conversions among a broad consumer base. All creative needed to satisfy both Netflix's brand standards and the high expectations of the Stranger Things franchise creators and showrunners.

Creative Leadership & Approach: Established a creative paradigm that treated the experience as a cultural event rather than a commercial attraction. Directed a team to craft visual storytelling that honored the show's iconic 80s nostalgia while modernizing the approach for contemporary audiences. Balanced high-concept creative ambition with conversion-focused clarity — ensuring the work performed in paid media while earning organic cultural conversation.

Deliverables:

  • Experience-specific brand identity & visual system

  • Campaign platform & multi-phase go-to-market strategy

  • Photography creative direction (set builds, talent direction, lifestyle)

  • Video creative direction (trailers, social cutdowns, pre-roll)

  • Digital & social asset suites (static, motion, Stories, Reels/TikTok formats)

  • Website UX/UI design direction

  • OOH creative direction (transit, billboard, wild postings)

  • Email marketing creative systems

  • Ticketing platform creative integration

  • Asset QC & brand compliance oversight across all touchpoints

  • Franchise stakeholder presentation decks

  • Copy & narrative development

  • Influencer/partner creative toolkits

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